Game
Choice Lab

Common-value auction

Bid using your private clue about one shared value.

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Your room opens with this game. You can change its rules or choose another game there.

  1. One actual value is drawn uniformly within the public range. Each player receives a private value-plus-error clue; clues are not clipped to the value range.
  2. Submit a sealed integer bid or explicitly pass. A zero-dollar bid can win for free and differs from passing. Highest-bid ties use the published seat priority. The order is drawn anew at the start of each game.
Show rules
  1. One actual value is drawn uniformly within the public range. Each player receives a private value-plus-error clue; clues are not clipped to the value range.
  2. Submit a sealed integer bid or explicitly pass. A zero-dollar bid can win for free and differs from passing. Highest-bid ties use the published seat priority. The order is drawn anew at the start of each game.
  3. First-price pays the winner actual value minus their own bid. Second-price uses the larger of the reserve and the second-highest bid, or just the reserve for a lone bidder.
  4. Only a completed auction reveals the actual value, all clues, bids and price. Negative profit does not remove future bidding rights; a private clue is not a guaranteed optimal bid.

All $ amounts are virtual game dollars.

Common-value auction

Statistics

All-time statistics · Standard · Players: 3

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Standard public games between human players.